Veidlapa Nr. M-3 (8)
Study Course Description

Introduction in Virtual Reality History, Application and VR Video Production

Main Study Course Information

Course Code
KF_032
Branch of Science
Media and communications
ECTS
3.00
Target Audience
Information and Communication Science
LQF
Level 7
Study Type And Form
Full-Time

Study Course Implementer

Course Supervisor
Structure Unit Manager
Structural Unit
Faculty of Social Sciences
Contacts

Dzirciema street 16, Rīga, szf@rsu.lv

About Study Course

Objective

The aim of the course is to deliver knowledge about the historic development and of virtual reality technologies, current applications and working principles, as well as provide students with basic skills of small-scale VR content production and presentation.

Preliminary Knowledge

Theories of communication

Learning Outcomes

Knowledge

1.Students have gained technical and theoretical knowledge about VR content creation and the role and development of immersive media.

Skills

1.Students are able to create basic VR video and adjust it for display on various platforms.

Competences

1.Students understand, analyse VR and are able to manage production of VR elements and integration of VR in various environments (including learning environments).

Assessment

Individual work

Title
% from total grade
Grade
1.

Individual work

-
-
Production of short VR video/experience.

Examination

Title
% from total grade
Grade
1.

Examination

-
-
Qualitative VR work without technical mistakes.

Study Course Theme Plan

FULL-TIME
Part 1
  1. Lecture

Modality
Location
Contact hours
On site
Auditorium
2

Topics

Virtuality. Virtual Reality, Augmented Reality, and Mixed Reality. Virtual worlds. Physicality of virtual worlds (hardware, storage space and interface). Interactivity in virtual worlds. Communication in virtual worlds. A.I. in virtual worlds
  1. Lecture

Modality
Location
Contact hours
On site
Auditorium
2

Topics

History of Immersive Media. From an imaginary medium to Panorama in th 19th century, Sensorama in the 20th century, CAVE, DataSuit™ and Headset. VR art.
  1. Lecture

Modality
Location
Contact hours
On site
Auditorium
2

Topics

What makes Virtual Reality real? Perception of presence, dynamics of immersion. . Virtual Self. Avatars. Augmented senses, limited agency. VR applications, advantages and limits – medicine, rehabilitation, military, aviation, learning, conservation, entertainment, communication etc.
  1. Class/Seminar

Modality
Location
Contact hours
On site
Auditorium
2

Topics

The onthology and appeal of the virtual. The production of ideas.
  1. Lecture

Modality
Location
Contact hours
On site
Auditorium
2

Topics

Tools and rules for virtual storytelling. Virtual soundscapes. Tools and rules for virtual storytelling. Virtual soundscapes. Introduction to 360° VR video filming equipment. 360° VR video filming. Stitching 360° VR video. Introduction to 360° VR video editing software. Editing 360° VR video. Presentation of students’ VR short films.
  1. Class/Seminar

Modality
Location
Contact hours
On site
Auditorium
2

Topics

Tools and rules for virtual storytelling. Virtual soundscapes. Tools and rules for virtual storytelling. Virtual soundscapes. Introduction to 360° VR video filming equipment. 360° VR video filming. Stitching 360° VR video. Introduction to 360° VR video editing software. Editing 360° VR video. Presentation of students’ VR short films.
  1. Class/Seminar

Modality
Location
Contact hours
On site
Auditorium
2

Topics

Tools and rules for virtual storytelling. Virtual soundscapes. Tools and rules for virtual storytelling. Virtual soundscapes. Introduction to 360° VR video filming equipment. 360° VR video filming. Stitching 360° VR video. Introduction to 360° VR video editing software. Editing 360° VR video. Presentation of students’ VR short films.
  1. Lecture

Modality
Location
Contact hours
On site
Auditorium
2

Topics

Introduction to the Game Engine Unity for VR. Importing 3D objects, Importing VR 360° video in Unity. Interaction design basics in Unity. Cameras and Play mode. Bilding VR soundscape in Unity. 18th lesson. Exporting VR video/experience for web VR, mobile VR and/or PC Headsets.
  1. Class/Seminar

Modality
Location
Contact hours
On site
Auditorium
2

Topics

Introduction to the Game Engine Unity for VR. Importing 3D objects, Importing VR 360° video in Unity. Interaction design basics in Unity. Cameras and Play mode. Bilding VR soundscape in Unity. 18th lesson. Exporting VR video/experience for web VR, mobile VR and/or PC Headsets.
  1. Class/Seminar

Modality
Location
Contact hours
On site
Auditorium
2

Topics

Introduction to the Game Engine Unity for VR. Importing 3D objects, Importing VR 360° video in Unity. Interaction design basics in Unity. Cameras and Play mode. Bilding VR soundscape in Unity. 18th lesson. Exporting VR video/experience for web VR, mobile VR and/or PC Headsets.
Total ECTS (Creditpoints):
3.00
Contact hours:
20 Academic Hours
Final Examination:
Exam

Bibliography

Required Reading

1.

The Oxford Handbook of Virtuality. Ed.: M. Grimshaw. Oxford: Oxford University Press, 2014, 792 pp.

2.

Jerald, Jason. The VR Book: Human-Centered Design for Virtual Reality. ACM Books, 2015. 550 pp.

3.

Tricart, Celine. Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers. New York: Routledge, 2018. 190 pp.

4.

Huhtamo, Erkki. Illusions in Motion: Media Archaeology of the Moving Panorama and Related Spectacles. Cambridge, MA, London, UK: Leonardo, MIT Press, 2013. 464 pp.

5.

Virtualities and Realities. New Experiences, Art and Ecologies in Immersive Environments. Smite, Rasa, Smits, Raitis (eds.). Riga, Liepaja: RIXC, LiepU MPLab, 2019. 480 pp.

6.

Greengard, Samuel. Virtual Reality. Cambridge, MA, London, UK: MIT Press, 2019. 264 pp.

7.

Manovich, L. The Language of New Media. Cambridge, MA, London, UK: MIT Press, 2019.

8.

Martingano, A. J., Herrera, F., Konrath, S. Virtual Reality Improves Emotional but Not Cognitive Empathy: A Meta-Analysis. Technology, Mind, and Behavior Vol. 2 (1). 2021.

Additional Reading

1.

Grau, Oliver. Virtual Art: From Illusion to Immersion. Cambridge: MIT Press, 2003. 416 pp.

2.

Sherman, William R., Craig, Alan B. Understanding Virtual Reality. Interface, Application, and Design. San Francisco, CA: Elsevier Science, 2003. 582 pp.