Introduction in Virtual Reality History, Application and VR Video Production
Study Course Implementer
Dzirciema street 16, Rīga, szf@rsu.lv
About Study Course
Objective
Preliminary Knowledge
Learning Outcomes
Knowledge
1.Students have gained technical and theoretical knowledge about VR content creation and the role and development of immersive media.
Skills
1.Students are able to create basic VR video and adjust it for display on various platforms.
Competences
1.Students understand, analyse VR and are able to manage production of VR elements and integration of VR in various environments (including learning environments).
Assessment
Individual work
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Title
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% from total grade
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Grade
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|---|---|---|
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1.
Individual work |
-
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-
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Production of short VR video/experience.
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Examination
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Title
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% from total grade
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Grade
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|---|---|---|
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1.
Examination |
-
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-
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Qualitative VR work without technical mistakes.
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Study Course Theme Plan
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Lecture
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Modality
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Location
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Contact hours
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|---|---|---|
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On site
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Auditorium
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2
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Topics
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Virtuality. Virtual Reality, Augmented Reality, and Mixed Reality. Virtual worlds. Physicality of virtual worlds (hardware, storage space and interface). Interactivity in virtual worlds. Communication in virtual worlds. A.I. in virtual worlds
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-
Lecture
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Modality
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Location
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Contact hours
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|---|---|---|
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On site
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Auditorium
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2
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Topics
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History of Immersive Media. From an imaginary medium to Panorama in th 19th century, Sensorama in the 20th century, CAVE, DataSuit™ and Headset. VR art.
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-
Lecture
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Modality
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Location
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Contact hours
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|---|---|---|
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On site
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Auditorium
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2
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Topics
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What makes Virtual Reality real? Perception of presence, dynamics of immersion. . Virtual Self. Avatars. Augmented senses, limited agency.
VR applications, advantages and limits – medicine, rehabilitation, military, aviation, learning, conservation, entertainment, communication etc.
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-
Class/Seminar
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Modality
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Location
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Contact hours
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|---|---|---|
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On site
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Auditorium
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2
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Topics
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The onthology and appeal of the virtual. The production of ideas.
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-
Lecture
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Modality
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Location
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Contact hours
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|---|---|---|
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On site
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Auditorium
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2
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Topics
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Tools and rules for virtual storytelling. Virtual soundscapes.
Tools and rules for virtual storytelling. Virtual soundscapes.
Introduction to 360° VR video filming equipment. 360° VR video filming. Stitching 360° VR video. Introduction to 360° VR video editing software. Editing 360° VR video.
Presentation of students’ VR short films.
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-
Class/Seminar
|
Modality
|
Location
|
Contact hours
|
|---|---|---|
|
On site
|
Auditorium
|
2
|
Topics
|
Tools and rules for virtual storytelling. Virtual soundscapes.
Tools and rules for virtual storytelling. Virtual soundscapes.
Introduction to 360° VR video filming equipment. 360° VR video filming. Stitching 360° VR video. Introduction to 360° VR video editing software. Editing 360° VR video.
Presentation of students’ VR short films.
|
-
Class/Seminar
|
Modality
|
Location
|
Contact hours
|
|---|---|---|
|
On site
|
Auditorium
|
2
|
Topics
|
Tools and rules for virtual storytelling. Virtual soundscapes.
Tools and rules for virtual storytelling. Virtual soundscapes.
Introduction to 360° VR video filming equipment. 360° VR video filming. Stitching 360° VR video. Introduction to 360° VR video editing software. Editing 360° VR video.
Presentation of students’ VR short films.
|
-
Lecture
|
Modality
|
Location
|
Contact hours
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|---|---|---|
|
On site
|
Auditorium
|
2
|
Topics
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Introduction to the Game Engine Unity for VR. Importing 3D objects, Importing VR 360° video in Unity. Interaction design basics in Unity. Cameras and Play mode. Bilding VR soundscape in Unity. 18th lesson. Exporting VR video/experience for web VR, mobile VR and/or PC Headsets.
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-
Class/Seminar
|
Modality
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Location
|
Contact hours
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|---|---|---|
|
On site
|
Auditorium
|
2
|
Topics
|
Introduction to the Game Engine Unity for VR. Importing 3D objects, Importing VR 360° video in Unity. Interaction design basics in Unity. Cameras and Play mode. Bilding VR soundscape in Unity. 18th lesson. Exporting VR video/experience for web VR, mobile VR and/or PC Headsets.
|
-
Class/Seminar
|
Modality
|
Location
|
Contact hours
|
|---|---|---|
|
On site
|
Auditorium
|
2
|
Topics
|
Introduction to the Game Engine Unity for VR. Importing 3D objects, Importing VR 360° video in Unity. Interaction design basics in Unity. Cameras and Play mode. Bilding VR soundscape in Unity. 18th lesson. Exporting VR video/experience for web VR, mobile VR and/or PC Headsets.
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Bibliography
Required Reading
The Oxford Handbook of Virtuality. Ed.: M. Grimshaw. Oxford: Oxford University Press, 2014, 792 pp.
Jerald, Jason. The VR Book: Human-Centered Design for Virtual Reality. ACM Books, 2015. 550 pp.
Tricart, Celine. Virtual Reality Filmmaking: Techniques & Best Practices for VR Filmmakers. New York: Routledge, 2018. 190 pp.
Huhtamo, Erkki. Illusions in Motion: Media Archaeology of the Moving Panorama and Related Spectacles. Cambridge, MA, London, UK: Leonardo, MIT Press, 2013. 464 pp.
Virtualities and Realities. New Experiences, Art and Ecologies in Immersive Environments. Smite, Rasa, Smits, Raitis (eds.). Riga, Liepaja: RIXC, LiepU MPLab, 2019. 480 pp.
Greengard, Samuel. Virtual Reality. Cambridge, MA, London, UK: MIT Press, 2019. 264 pp.
Martingano, A. J., Herrera, F., Konrath, S. Virtual Reality Improves Emotional but Not Cognitive Empathy: A Meta-Analysis. Technology, Mind, and Behavior Vol. 2 (1). 2021.
Additional Reading
Grau, Oliver. Virtual Art: From Illusion to Immersion. Cambridge: MIT Press, 2003. 416 pp.